PovRay Exporter - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gripes & Grumbles (https://www.wings3d.com/forum/forumdisplay.php?fid=4) +--- Thread: PovRay Exporter (/showthread.php?tid=3171) |
PovRay Exporter - ismacou - 10-25-2024 Hi. When I export to PovRay I always notice distortion on glass or crystal objects. I recently found a solution using the Poseray utility. It has a method of smoothing mesh normals and then the regular povray file is exported. Is there a way to optimize the mesh exported to Povray from Wings, without subdividing the mesh to an unmanageable point? Is this a reason to update and perhaps fix the Povray exporter? I don't want to sound pretentious or bold, but glass renders with such distortions are unacceptable and useless. Greetings and thank you very much. RE: PovRay Exporter - micheus - 10-26-2024 I'm not sure we can do something about that (in the code). But, you may try something I did in the past in orde to improve the glass render. In this post you are going to see I kept the mesh the most regular (squares) as possible and then triangulate it. That was the way I got good results in POV-Ray. https://www.wings3d.com/forum/showthread.php?tid=187&pid=15817#pid15817 |