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New commands (vertex deform and more) - Printable Version

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New commands (vertex deform and more) - edb - 08-25-2025

Hello,

I haven't posted updates for a bit but I have been making more plugins.

I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.

Inner Stretch / Outer Stretch

[Image: XmQU8Z12_o.gif]

This is a kind of scaling where the center gets scaled more/less than the outer extremity.

Shear Rotate

[Image: XpnsftbD_o.gif]

A bit like shear and a bit like rotate.

Weighted Move

[Image: LQQWTjkE_o.gif]

The weights of each vertex is computed by the normals being blurred with the neighbouring vertices. The amount of movement of each vertex depends how similar the "blurred" normal is with the axis of movement.

I'll have plugins to download soon, as I'm still making some changes.

There are other commands also that I'll show soon.


RE: New commands (vertex deform and more) - micheus - 08-25-2025

(08-25-2025, 11:38 AM)edb Wrote: I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.
Hi edb
Good to see you are still around with some stuffs for Wings3D.

I'm not sure about the use of the last one since it may in terms of final look itself we can achieve a similar one using Move+Magnet:
[Image: move-y-magnet.png]

But, this is only my though. Dan is who decides what can be added or not. We just make our PRs. Smile


RE: New commands (vertex deform and more) - ivla - 08-27-2025

edb, looks good.
Please show how the "shear rotate" will work with 8- or 12-sided cylinder.