Inserting a rectangular face - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Inserting a rectangular face (/showthread.php?tid=339) |
Inserting a rectangular face - blizzart88 - 06-07-2013 Hi, I have another question: Is there a way to insert just a plain rectangular face? I want to create a flag and need just faces for this. I hope you can help me with this. RE: Inserting a rectangular face - ggaliens - 06-07-2013 But a flag has two faces ... opposite each other. Opposite normals. And then bend it. RE: Inserting a rectangular face - blizzart88 - 06-08-2013 (06-07-2013, 11:24 PM)ggaliens Wrote: But a flag has two faces ... opposite each other. Opposite normals. You´re right. So do I have to place two faces on the same positon (front and back view)? And were do I place or draw a face in Wings3D? Al I can place are objects. RE: Inserting a rectangular face - oort - 06-08-2013 blizzart88, All meshes in Wings3d have to be closed. Your flag will actually be a flattened cube. You could use a Regular Plane object so that it is already subdivided on the faces. You may need to connect the verts on the other 4 faces of the Regular Plane if you plan to smooth the flag on export and are not using hard edges. Sorry no more time for Wings3D today... oort RE: Inserting a rectangular face - Fonte Boa - 06-08-2013 << And were do I place or draw a face in Wings3D? Al I can place are objects. >> Put an initial primitive, manipulate it if you want, then select the appropriated face(s) Use Face | Extract | Normal to begin the creation of a double-side object without thickness. if the selection isnt plane you will have to build a good topology (Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect) starting with the big resultant face (one of the object "sides"). if the selection is flat plane, select that big resultant face and call Tools | Virtual Mirror | Create, and then Tools | Virtual Mirror | Freeze my 2ç RE: Inserting a rectangular face - blizzart88 - 06-08-2013 (06-08-2013, 06:28 PM)Fonte Boa Wrote: << And were do I place or draw a face in Wings3D? Al I can place are objects. >> That is actually what I was thinking of. Thank you, Fonte Boa. Now I will have a look on how I get this textured... RE: Inserting a rectangular face - oort - 06-09-2013 blizzart88, For simple objects with flat faces you can use Tools > Snap Image to attach textures to the faces. For more complicated objects you will need to learn to use Wings3D's AutoUV command (Face or Object Mode > RMB > UV Mapping). Fonte Boa, Since I never use it I don't know... does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? oort RE: Inserting a rectangular face - Fonte Boa - 06-09-2013 << does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? >> Not the same orientation and ever flat in Y axis, but yes: the resultant object has 4 verts and 2 faces. |