High/Low poly - Tools and Tips Related - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Off Topic (https://www.wings3d.com/forum/forumdisplay.php?fid=11) +--- Thread: High/Low poly - Tools and Tips Related (/showthread.php?tid=535) |
High/Low poly - Tools and Tips Related - micheus - 12-31-2013 One of the methods currently in use is "create the highres model first - inside the sculpt software and then after done with the highres you create a lowpoly shell on top of the highres one and uvw map that, and then later proceed to xnormal". (ref. post) Softwares Sculptris (alpha 6 - the last and unique version after Pixologic has "bought" the freeware Sculptris). Sculptris cheat sheet by 3dioot and a HTML version by rbtyod xNormal (freeware): It is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh (complete texture transfer, even with different topologies). Tips / Tutorials Re-Topologize a Game-Ready Alien Head in Blender by Jonathan Williamson Polygon Reduction - micheus - 02-21-2014 Softwares MeshLab Tattoo 3D Texturing It's a small application for paint texture. It's not sophisticate, but is useful and free (for non commercial use). I think it would be a good tool for painting textures of low/medium polys objects. They need be UVMapped before load into the software. Check the help to know about the shortcuts. Tip / Tutorial Polygon Reduction with Meshlab on Shapeways site |