Renders articles - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Off Topic (https://www.wings3d.com/forum/forumdisplay.php?fid=11) +---- Forum: Renders tips (https://www.wings3d.com/forum/forumdisplay.php?fid=17) +---- Thread: Renders articles (/showthread.php?tid=598) |
Renders articles - micheus - 02-22-2014 BI vs. Cycles vs. Yafaray - an Artist's Observation by Olivier Boscournu RE: Renders articles - Mishou - 11-04-2016 Don't want to necro this thread but it looks to be the place where to post this. A nice article about rendering and a solid site to keep an eye on it. Hope you'll enjoy! Rendering a glass of water - micheus - 10-10-2020 Fluid in a Glass - Adaptive Samples by Greg Zaal Last week I stumbled in this old article about rendering a glass of water and then I discovered I've been doing it wrong. Usually, we have two approaches: water object very near to the glass and water object intersecting the glass a little. (overlapping faces will create dark artefacts) For me, the last one used to bring better results. Then, this guy brought a third option and I had to test. I create a scene using the same materials for the three methods - except as required for the top of water - and I rendered in POV-Ray. Which one you think looks better? I have to admit that the guy tip made it look more real (right on image). OK, the glass doesn't look so good. I didn't care much about that for the test since I was more interested to check the results of that technique. To fix that weird appearance we need to triangulate the mesh - credits to sciroccorics who came with this workaround in this post. |