Mesh Bump plugin - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Mesh Bump plugin (/showthread.php?tid=60) |
Mesh Bump plugin - Stab In The Dark Software - 11-25-2012 I used the mesh bump plugin on the base for the celtic knot. http://nendowingsmirai.yuku.com/topic/7563 I made this for a modeling competition. RE: Mesh Bump plugin - oort - 11-25-2012 Stab... Are the other decorations bump maps? Very nice model and render. What did you render with? oort RE: Mesh Bump plugin - Stab In The Dark Software - 11-26-2012 Yes the other decorations are bump maps. I rendered with POV ray from within Wings 3d. I am still learning how to get the settings right with rendering. I made the normal maps with GIMP. It may look like a Celtic cross but its actually a Celtic Astrolabe used for navigation. Here is another screen shot. I like it a lot. - ggaliens - 11-26-2012 I like it a lot. Nice job. What is render-time like for a single frame like this ? RE: Mesh Bump plugin - optigon - 11-26-2012 Really cool RE: Mesh Bump plugin - Stab In The Dark Software - 11-26-2012 Render time is about 37 sec to export to pov-ray and 57 sec to render. RE: Mesh Bump plugin - micheus - 11-27-2012 Good to see that Mesh Bump experiment has some utility. Nice work. RE: Mesh Bump plugin - dgud - 12-10-2012 Stab can you try the latest wings snapshot and see if the normal/bump maps works in the wings window now on your model? RE: Mesh Bump plugin - Stab In The Dark Software - 12-10-2012 I don't see the normal map effects in the wings window. I only see the when I render with pov-ray. Should I see them in the wings viewport? RE: Mesh Bump plugin - dgud - 12-10-2012 You must enable it with View/Show/Normal Maps (it takes some performance re-generates tangents), and the normal maps must be applied to the material. And you must use the hemilight/enmap shaders. |