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Current wxWidgets-related development: what's happening? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Current wxWidgets-related development: what's happening? (/showthread.php?tid=652) Pages:
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Current wxWidgets-related development: what's happening? - nemyax - 04-04-2014 dgud has been making frequent commits to the wx-hacks branch and merging branches into master. What's the meaning of these changes? Is Wings finally getting an OS-native look and clipboard support? RE: Current wxWidgets-related development: what's happening? - dgud - 04-09-2014 There are some problems to be solved before we are there, but hopefully in the end.. Debugging wxWidgets on various platforms takes time, since I know nothing of that code base. But I'm working on it, and we take it in small steps. RE: Current wxWidgets-related development: what's happening? - nemyax - 04-10-2014 Will the port to wxWidgets affect the way dialog box layout is specified in plugins? Will more controls be supported (multi-line text boxes, combo boxes, etc.)? RE: Current wxWidgets-related development: what's happening? - dgud - 04-10-2014 I currently have ported the (less than) the old format. All hooks need to be rewritten, some of the old stuff will not be supported and need to be rewritten. What do you need multi-line text boxes for? RE: Current wxWidgets-related development: what's happening? - nemyax - 04-10-2014 (04-10-2014, 04:40 PM)dgud Wrote: What do you need multi-line text boxes for?They would be useful for specifying shader parameters in my RenderMan exporter. RE: Current wxWidgets-related development: what's happening? - dgud - 04-10-2014 That is user friendly, hey write some code here :-) That is probably easy to add, will take requests later or patches :-) RE: Current wxWidgets-related development: what's happening? - nemyax - 04-23-2014 dgud There's work going on both in your project and in Björn's. Do you and Björn have some approval system that involves the two forks? RE: Current wxWidgets-related development: what's happening? - dgud - 04-23-2014 My repository is the one that matters, Bjorn have push rights to my repo if he needs it, or in this case I will probably merge his stuff when he is done since we are working on dev branch currently. Still many bugfixes to do, but the idea is to not to convert everything from the beginning but rather get something to work, release it as dev releases. And continue to convert it piece by piece, at least that is Björn idea, I want to do everything at once :-) But since I'm doing it mostly alone it goes slowly. Hopefully something works decent enough to be released before the summer. The idea is get rid of display lists as well and use VOB only, which means a new requirement for OpenGL 1.5 or something like that. RE: Current wxWidgets-related development: what's happening? - nemyax - 04-23-2014 Thanks for the update. The "before the summer" bit sounds great! (04-23-2014, 06:51 PM)dgud Wrote: The idea is get rid of display lists as well and use VOB only,Wouldn't GLSL and OpenGL 2.0+ be even faster? =) RE: Current wxWidgets-related development: what's happening? - nemyax - 06-02-2014 How does the build process change for wx-based Wings? |