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RandomArena assets - Printable Version

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RandomArena assets - AlexEarley - 11-27-2012

These models are for an online game called Random Arena.

These models have no UV data, I am using vertex colors only. Two reasons for this:I am terrible at painting textures and I really like the simple look each model achieves.

Full Album: http://imgur.com/a/z6y58

[Image: TVpIt.png]
[Image: iGKOV.png]

Constructive criticism is encouraged!

Thanks!


RE: RandomArena assets - desktopsimmer - 11-28-2012

Looks great. Kinda retro looking, which is always good IMHO Smile


RE: RandomArena assets - Geta-Ve - 12-03-2012

Great looking models. What are your plans for the future. As in, real life. A professional modeller?

The only reason I ask is because if you are planning on modelling professionally, there is a 100% chance that you will have to know how to UV map. Also, learning texturing will open so many more doors for you. Smile

You've got a great sense of style. Keep it up!


RE: RandomArena assets - AlexEarley - 03-10-2013

Here is a gallery of a few more models I have done in this style.
http://imgur.com/a/dirTl

[Image: RAow0DR.png]

DesktopSkimmer: Retro is exactly what I am going for. N64 level of detail brings a feeling nostalgia to the game.

Geta-Ve: Two reasons to avoid textures:these models need to be churned out quickly and for performance's sake. Its one less step I have in my pipeline and one less thing for unity to renderWink

I totally agree with you, it is important for any one in the game industry to know how to properly UV (and rig) a model. RA has some models with UV data and textures but I'm not the best at painting textures and getting everything to line up exactly how I want, so I avoid them. And finally, thanks! You must have good taste! I appreciate your support.



Please 'Like' RA on Facebook https://www.facebook.com/RandomArena

Thanks