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Unfolding/ReMap UV - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Unfolding/ReMap UV (/showthread.php?tid=940) |
Unfolding/ReMap UV - Hank - 11-10-2014 Hello, I need some advise: When unfloding object I want to be put all pieces in whole texture area. Take a look at sample below: original (some space left at the top) ![]() and ReMaped manualy (whole area = texture with more details) ![]() I tried to find any option related with this soultion, but no result. Do I have to remap it always manualy? RE: Unfolding/ReMap UV - Nova - 11-14-2014 Yes. I don't you will ever get completely perfect results when unwrapping, there's always going to be some manual labor involved. |