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Kerkythea Rendering Software - Printable Version

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Kerkythea Rendering Software - micheus - 12-01-2014

This thread is dedicated to share information about the Kerkythea render software.

* The initial posts were started in the Star wars hovercraft artwork thread.


The new Kerkythea site is ready.

I noticed that download page doesn't make reference to the Echo Boost version (a release candidate) that is faster than previous one and also includes a 64bit version of the program. You can find the it here.

Some useful links:


RE: Star wars hovercraft artwork - olve11 - 12-01-2014

(12-01-2014, 12:38 AM)Radi Wrote: Im shocked Oo AWESOME !
Very nice renders
Kerkythea is free to use ?

It's free for use (also for commercially)
If you have a good balanced settings - Strong rendering tool
(kerkythea dislikes lot of lights or illuminated materials Sad = high rendering time)




RE: Star wars hovercraft artwork - Radi - 12-01-2014

dzięki ! umm thanks! my first steps with rendering start from today ! ^.^


RE: Star wars hovercraft artwork - Radi - 12-02-2014

It would be looking really great with some desert backround Smile

Anyway guys, is there a way in Kerkythea to disable rendering of backfaces ?


RE: Star wars hovercraft artwork - micheus - 12-03-2014

(12-02-2014, 08:22 PM)Radi Wrote: Anyway guys, is there a way in Kerkythea to disable rendering of backfaces ?
Do you want to get the same effect you see in Wings3d when you uncheck View->Show Backfaces? No.


RE: Kerkythea Rendering Software - Radi - 12-03-2014

another question:
UV seams are always visible when rendering in Kerkythea, but normally in Wings or Unreal Tournament not, my textures are ideally cover seams.. Is there a way in Kerkythea to make seams less visible ??


RE: Kerkythea Rendering Software - micheus - 12-03-2014

(12-03-2014, 07:39 PM)Radi Wrote: another question:
UV seams are always visible when rendering in Kerkythea, but normally in Wings or Unreal Tournament not, my textures are ideally cover seams.. Is there a way in Kerkythea to make seams less visible ??
Any picture for evaluation?
Sometimes you need to scale down the mesh a little or paint the image out of the mesh.


* Don't forget to take a look at those links I put in the first post in this thread. You can find useful information there.


RE: Star wars hovercraft artwork - olve11 - 12-04-2014

(12-02-2014, 08:22 PM)Radi Wrote: It would be looking really great with some desert backround Smile



Anyway guys, is there a way in Kerkythea to disable rendering of backfaces ?

Tutorial Kerkythea transparent background:
http://www.kerkythea.net/cms/documentation/Alpha%20Mask%20Tutorial%20-%20by%20Shane%20Fletcher.pdf


RE: Kerkythea Rendering Software - Radi - 12-04-2014

haha olve, this looks much better ^.^

@micheus:
UV seams are visible in Kerkythea.. just looks at these emoticons 'hands' .. Sad strange this it..

[Image: emotes.jpg]


RE: Kerkythea Rendering Software - micheus - 12-05-2014

Olve11, that's a excelent tutorial. Thanks for sharing.
Because I tried in the past I just see a situation which it seems to not work - if the scene have a transparent/translucent sphere - I was not able to merge that rendered scene with a picture and it work fine. Maybe I did something wrong!?

Radi, that's a situation I didn't experienced. I'll check it.