03-13-2015, 11:19 AM
Hello,
A couple of days ago I started working with wings3d. During that time 2 problems occurred which i could not figure out how to solve. I was hoping maybe some of you can help me with that.
1. Irregular shiny surface on simple model
I am modeling a simple cylinder (r=1; d=0.2; 64 Sections) like in the Picture (1). As you can see, nothing spectacular. Then I triangulate (pic 2) and export as an .obj (this is the format i need). When I import the model in my game (TTS) i get this irregular reflection or irregular shiny surface (pic 3) along the triangulation boundaries. My question is: How can I prevent this? I just want a simple, plain surface. I already tried smoothing (pic 4), quadrangulation, adding a texture and editing the material properties (shininess1.0). Nothing worked so far.
2. Deleting inner Boundaries of 2 combined objects
I combined a cylinder and a cube (both the same height) to form a single geometry like in the above picture. So far so good. Now I want to delete the inner boundaries of the two objects, so that only the new outline of the merged geometry remains. I'm fairly sure there has to be an easy way to do this, but I wasn't able to find this.
Any help you could give me on these questions of mine would be very much appreciated.
A couple of days ago I started working with wings3d. During that time 2 problems occurred which i could not figure out how to solve. I was hoping maybe some of you can help me with that.
1. Irregular shiny surface on simple model
I am modeling a simple cylinder (r=1; d=0.2; 64 Sections) like in the Picture (1). As you can see, nothing spectacular. Then I triangulate (pic 2) and export as an .obj (this is the format i need). When I import the model in my game (TTS) i get this irregular reflection or irregular shiny surface (pic 3) along the triangulation boundaries. My question is: How can I prevent this? I just want a simple, plain surface. I already tried smoothing (pic 4), quadrangulation, adding a texture and editing the material properties (shininess1.0). Nothing worked so far.
2. Deleting inner Boundaries of 2 combined objects
I combined a cylinder and a cube (both the same height) to form a single geometry like in the above picture. So far so good. Now I want to delete the inner boundaries of the two objects, so that only the new outline of the merged geometry remains. I'm fairly sure there has to be an easy way to do this, but I wasn't able to find this.
Any help you could give me on these questions of mine would be very much appreciated.