Micheus,
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well.
'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders.
I have not been able to get good normal maps from 3d geometry yet.
Can we get a video of that as well?
Thanks,
oort
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well.
'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders.
I have not been able to get good normal maps from 3d geometry yet.
Can we get a video of that as well?
Thanks,
oort