OK, while useful, this thing has driven me nuts in some ways. So, here is what I tried to do. First, I took a sphere, smoothed it, then fixed some of the geometry. Note - Circularize seems to do some odd things, I had to rotate the "fixed" part back in line, because it "warped" the geometry. I then added one extra side, and again.. We need a "spherize" command, or something. It took me a while to fix everything so it was round again, and actually centered.
But, I needed to do this so I could make three, equally spaced, panels from the sphere, and make sure that, after UV mapping, they would have the same exact "texture" as the sphere's surface. I then selected those three bits and used "extract" to get the panels.
Now, I have a problem though. Extraction creates a blank face on the back side. So.. how the heck do you then "match" the back to the front, to get a uniform "panel", with the same curve on both sides?
Ah.. OK, figured out I can extrude, then extract... But, then I end up left with the bits I added which I still need to get rid of.. Got to be a better way to do this. After all, the point here was to "not" change the geometry of the original, at all, while working, but to just make a new part, which exactly matched the texture... :p
But, I needed to do this so I could make three, equally spaced, panels from the sphere, and make sure that, after UV mapping, they would have the same exact "texture" as the sphere's surface. I then selected those three bits and used "extract" to get the panels.
Now, I have a problem though. Extraction creates a blank face on the back side. So.. how the heck do you then "match" the back to the front, to get a uniform "panel", with the same curve on both sides?
Ah.. OK, figured out I can extrude, then extract... But, then I end up left with the bits I added which I still need to get rid of.. Got to be a better way to do this. After all, the point here was to "not" change the geometry of the original, at all, while working, but to just make a new part, which exactly matched the texture... :p