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Wings-2.0.4

 
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Wings-2.0.4

dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
05-10-2016, 06:31 AM
A small bugfix release, but fixes the memory issue when opening menues.
Big thanks to Marcin Maćkowiak for reporting and testing that..

--- 2.0.4 ----------------------------------------------------------------------

- Further updates of the German translation by Roy. [Björn Gustavsson]

- Improved connect cut command to work in more cases [dgud]

- Fix memory duplication when opening face/edge menu. [dgud]

- Fixed a crash caused by the format_hotkey routine when an error was
handled in wings_hotkey module. Thanks ggaliens. [micheus]

- Update French translation. [Enzo]
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#2
05-10-2016, 01:00 PM (This post was last modified: 05-13-2016, 10:20 PM by micheus.)
Thanks for the new release Dan.

If any any new bug be found, please report it here: Wings3D v2.0.? - bug reports
The fixes can also be found there - if available.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#3
05-10-2016, 02:43 PM (This post was last modified: 05-10-2016, 02:52 PM by ggaliens.)
I'm looking to speed up the testing of the newest connect cuts. I've got this in my prefs file ...
{{bindkey,99},{vertex,connect_cuts},user}.
{{bindkey,104},{edge,{hardness,hard}},user}.

But for whatever reason little c does not map to connect_cuts. I think I needed to recompile the 2.0.3 version of code to put connect_cuts as first (LMB) rather than CTRL+RMB. But to me ... that does not make a whole lot of sense since the keypress should just find the proper command tuple once it is in the prefs file. Why would it care a all about mouse buttons after it has been assigned ?

My asserstion is that once the bindkey has happened in the prefs file ... the menu system should be a moot point. Hotkey should bypass menus altogether.

So far connect cuts additional refinements seem OK ... but it takes a very large sample space to test this new command. I'll do more testing. Thanks for continuing work on this to make it better.
ggaliens
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Erlang Hacker
Posts: 954
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#4
05-11-2016, 03:06 PM
Dan ... I have done 1 round of more extensive Triangle scribing onto my stanford bunny to test connect cut. It does at this time ... appears as behaving better. Still need more trials. Got my hot key created so I can do it quickly.

Thanks again for your continued efforts here with connect cut.

BTW ... I think once it is 100% vetted as very robust and stable ... it might make some sense to at least consider using it for a wings_plane_cut refactor ... especially if it will make the slicing behave better on balance. I could have another looks at that.

I think wpc_plane_cut predates a lot of additions we have made to e3d_vec and other places that would provide lot of refactor potential.
dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#5
05-22-2016, 03:57 PM
The 32 bits download have been updated, changed compiler so that the release hopefully start now.
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