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Wings 3D Development Forum Wings 3D Interface & Usage v
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UV symmetry?

 
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UV symmetry?

mireazma
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Junior Member

Posts: 6
Threads: 3
Joined: Feb 2013
#1
07-08-2016, 08:28 PM
Hi there. I marked edges for cut and then unfolded a symmetrical obj. It turned up pretty good with left and right sides symmetrically placed on the UV map as expected. There were some barely visible differences though. When I mirrored one island and placed over the other they didn't match perfectly. If I hadn't mirrored and overlap them I could swear they were perfectly symmetrical.
Question: does anyone know of a trick to make them fit 100%?
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,680
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Joined: Jun 2012
#2
07-10-2016, 04:00 PM
I'm not sure that is the right approach, but that is how I use to do when using mirrored objects.

I use to finish it (sometimes I make a backup first), but before I use Tools->Virtual Mirror->Freeze I unwrape the mesh. Just after that I freeze it and then on AutoUV window I cut the half segments and flip them to get the unfolded mesh symmetrical.

Here is a gif showing what I'm talking about:
[Image: owl-UV-symmetric_zpss1rigfl3.gif]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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