Looking at the ways someone can produce 'ropes' in Polybrush I did think that such a thing can be implemented, maybe, in Wings too. It seems that it is something that does not contradict the strict 'box modelling' principles of Wings' structure. The rope (or brush stroke) like objects in Polybrush are not produced by sweeping along a curve... they are produced by a series of extrusions, somehow, following the moves of the mouse cursor... that's to say with a process that is like that of sweeps and extrusions in Wings.
So, is it not possible to program a sweep kind that will progress by following the mouse cursor and creating, consecutively, extrusions of a given segment distance between them?
Let make it more clear: imagine that we have a cylinder in the scene... we do select its top cap face... click to an 'auto sweep' command... there opens a dialogue: we do put in it the distance amount between the segments and click 'ok'... then we do move the cursor towards wherever we want and, there, appears a 'rope' following the cursor's moves, constituted from newly appearing segments all along the cursor's moves...
Said in another way: a 3D line drawing tool in Wings... : - )
What do you say? Share your thoughts...
So, is it not possible to program a sweep kind that will progress by following the mouse cursor and creating, consecutively, extrusions of a given segment distance between them?
Let make it more clear: imagine that we have a cylinder in the scene... we do select its top cap face... click to an 'auto sweep' command... there opens a dialogue: we do put in it the distance amount between the segments and click 'ok'... then we do move the cursor towards wherever we want and, there, appears a 'rope' following the cursor's moves, constituted from newly appearing segments all along the cursor's moves...
Said in another way: a 3D line drawing tool in Wings... : - )
What do you say? Share your thoughts...