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Wings 3D Development Forum Wings 3D Interface & Usage v
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What is wrong

 
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What is wrong

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dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#11
11-25-2016, 07:14 AM
I think it easier to subdiv your model and keep the square texture, than the other way around.
orbiter
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Junior Member

Posts: 40
Threads: 10
Joined: Jan 2013
#12
11-25-2016, 03:06 PM
I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks.
Hopefully some of the points raised will help other users, sure helped me.
Thanks everyone
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