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Wings 3D Development Forum Wings 3D Interface & Usage v
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Strategies for uvmapping the wavy plane?

 
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Strategies for uvmapping the wavy plane?

Misty Wisty
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Posts: 31
Threads: 11
Joined: Mar 2013
#1
03-21-2013, 06:06 PM (This post was last modified: 03-21-2013, 06:51 PM by Misty Wisty.)
The wavy plane would make a nice pond ripple.

i tried the segment feature detection. no joy.

i'd like to try uvmapping all the fun primitives. practice to make the most un-distorting texture possible?

is there such a thing as gui-less mapping?
like, hey all you faces, get ready for a 2048 pixel image.

tried it with the projection camera option. Smile


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