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Wings 3D Development Forum Wings 3D Bug Reports v
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View => Shaders gone??

 
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View => Shaders gone??

rattle
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Posts: 5
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Joined: Jun 2014
#1
06-18-2017, 12:03 PM
The submenu is missing since 2.0+. I still have View => Shaders => Next Shader bound to a hotkey to cycle through but I'd prefer it if the menu was still there.
micheus
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Forum's Admin and Support | Bug fixer
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#2
06-18-2017, 05:04 PM
Shaders are in process of changing. That's way the options aren't available as before.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
rattle
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#3
06-18-2017, 08:16 PM
Ah okay, thanks for the quick response. It's still possible to add key binds to the config to go forward and backwards.

Back when I was using mostly Wings I made a variant of the hemisphere shader that supported normal mapping and fake rim light to pretty up the viewport.



What are your plans? Smile
micheus
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#4
06-18-2017, 09:02 PM
(06-18-2017, 08:16 PM)rattle Wrote: It's still possible to add key binds to the config to go forward and backwards.
Yes. The old shaders are still there, but "hidden". if you have a shortcut set in a old version you can still use them.

Quote:What are your plans? Smile
Sorry, but I cant tell you nothing about that.
dgud has been working on replace the old OpenGL code and that should to take a long time to get done as from his post for v1.4.1 test
dgud Wrote: Wings was based on the old OpenGL display lists, so it costs a bit more to build vertex buffers instead but with time and more shader usage it will be better, and the old OpenGL usage is removed in newer OpenGL versions, so we will have to move slowly in that direction.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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