• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Wings 3D v
« Previous 1 2 3 4 5 … 13 Next »
Wings 2.2.2 released

 
  • 0 Vote(s) - 0 Average
Wings 2.2.2 released

dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
01-28-2019, 06:42 PM
Bug fix release, have fun.

--- 2.2.2 --------------------------------------------

- Improved STL importer. [dgud]

- Fixed crash when zooming to a negative distance, thanks, Tkbd. [dgud]

- UV mapping windows are displayed in the same monitor as the first was.
Thanks OXO. [micheus]

- Fixed hard crash caused by malformed faces. Thanks Hank. [micheus]

- Fixed the EPS/SVG plugin exporting back edges. Thanks to tkbd. [micheus]

- Fixed the crash caused by Tighten in AutoUV window. Thanks to Hank. [Micheus Vieira]

- Changing to a saved view in the middle of a vector input operation
was causing Wings3D to crash. Thanks to Hank. [micheus]

- Wings3D was crashing when a material was selected by using it's color
icon. Thanks to Hank. [micheus]

- Selection groups has not been saved for hidden/locked objects.
Thanks to Hank. [micheus]

- Importing a .gbl project was causing a crash just before it to be
displayed. Thanks to tkbd. [micheus]

- If a area light is present only the faces facing the camera can get
selected by marquee selection. Thanks Hank. [micheus]

- Wings3D was crashing unexpected in module wings_frame. Added a
workaround and some information to help us to find the cause. Thanks to Hank [micheus]

- Select similar material isn't working properly in AutoUV. Thanks to Hank [micheus]

- Worked some more on the boolean operations. [dgud]

- Moving a light and using translation was causing Wings3D to crash.
Thanks to tkbd. [micheus]

- Alpha channel of a diffuse texture was drawing in black. Thanks to tkbd [micheus]

- Upgraded to erlang/otp-21.2 (windows, mac) which should improve performance on large models. [dgud]

- General Mac improvements, menues and material viewer. Reported by tkbd [dgud]

- Fixed opencl crash on old ATI cards. [dgud]

- Fixed image handling crash. [dgud]

- Fixed exporting lights to plugin. [dgud]
sandman
Offline

Junior Member

Posts: 29
Threads: 3
Joined: Dec 2012
#2
01-28-2019, 07:40 PM (This post was last modified: 01-28-2019, 07:46 PM by sandman.)
Excellent, thank you for all of the fixes and continued work on booleans!

A grammatical nitpick on booleans (from 2.2.1, still in 2.2.2): the description under Difference: "subtract objects from secondary selection" is backwards to the actual behavior. It should be more like "subtract secondary selection from objects."
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#3
01-28-2019, 10:51 PM
Thanks dgud for build a new release including all these fixes.

Wingers, please don't forget to report us any new bug in the Wings3D v2.2.* - bug reports. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
OXO
Offline

Junior Member

Posts: 41
Threads: 12
Joined: Dec 2014
#4
02-03-2019, 11:30 AM
I add my thanks for the continued development of Wings3d to dgud and micheus.
Klim
Offline

Junior Member

Posts: 13
Threads: 3
Joined: Dec 2018
#5
02-14-2019, 09:13 PM
Whether in the wings 3d baking of the normal map from the high-poly model to the low-poly?
dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#6
02-16-2019, 11:31 AM
(02-14-2019, 09:13 PM)Klim Wrote: Whether in the wings 3d baking of the normal map from the high-poly model to the low-poly?

No, but that would be a nice feature to add in the future.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode