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exporting obj from wings to unity material problem

 
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exporting obj from wings to unity material problem

digitaldavinci
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Junior Member

Posts: 48
Threads: 16
Joined: Dec 2016
#1
02-24-2019, 08:15 PM (This post was last modified: 02-24-2019, 08:19 PM by digitaldavinci.)
I am on Wings 2.0.2 because of the bollean plugin. I can export/import fine. But in Unity the shader on the mesh is where the problem arises.
I am using Amplify shader plugin and the shaders/materials are not applied correctly. I see the gameobject but the effect are a single changing color instead of the patterns changing.
I am bouncing back and forth between the two products. I have read the docs and there seems to be no answer to this.
I got away from FBX because of its licensing issues. License drops off and you can not get your models, blah blah.
In most answers posted the inexperienced poster throws the unity doco in the thread and this is not an answer, from what I have experienced.
Or they recommend Blender. Really?

I need to look further at the sphere model import compared to unity inherent sphere.

Any recommendation would be appreciated.
dgud
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Grumpy Dev
Posts: 692
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Joined: Nov 2012
#2
02-25-2019, 08:55 AM
Obj materials can be a bit rough, can you use gltf (or glb) in unity?
In glTF materials are specified so should work better if supported.
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#3
02-25-2019, 04:32 PM
As I could to check, Unity still doesn't support it natively. But, there are a couple of scripts around:
UniGLTF, GLTFUtility, glTFast and one kept by Khronos Group: UnityGLTF
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