01-31-2024, 06:20 PM
This was one of the first plugins I created back in 2011 (Mesh Bump - a new plugin in study - W.I.P)
As someone at Discord asked about it I just reworked it to be compatible with the current Wings3D v2.3. It can be found here for download.
The idea is to use it over a mesh with a grayscale image (depth) to deform the mesh. It multiplies the distance for the range of the pixel colour (0..1).
An example of use is bellow. In it I selected only the faces on the interest area and then increased the mesh density twice by using Smooth [RMB]:
The result is directly related to the image quality (and range).
So, by using Gimp I shrank the colour range (right image) to get a better mesh definition and elevation.
There is an old video showing how it can be used:
As someone at Discord asked about it I just reworked it to be compatible with the current Wings3D v2.3. It can be found here for download.
The idea is to use it over a mesh with a grayscale image (depth) to deform the mesh. It multiplies the distance for the range of the pixel colour (0..1).
An example of use is bellow. In it I selected only the faces on the interest area and then increased the mesh density twice by using Smooth [RMB]:
The result is directly related to the image quality (and range).
So, by using Gimp I shrank the colour range (right image) to get a better mesh definition and elevation.
There is an old video showing how it can be used: