05-28-2014, 09:31 AM
I am trying to use Wings3D to edit and manipulate OBJ files to create morphs for another software. I have run into a set of problems I can not seem to resolve or find an answer to and I am hoping I might find some help here at the source.
Here's the issue:
• I am trying to make some morphs for a Poser object in Wings3D. I have the object I have exported out of Poser (I have also tried versions exported out of Lightwave and Hexagon of this same object) which I have tried importing in Wings3d (I have thus far tried Wings3D 1.52 and 1.41 with the same issues).
• I create the morphs, only moving vertexes. I have not added or deleted any points or faces (in fact I once even simply imported the object and imediately exported it while changing nothing, and ran into problems).
• I then Export the OBJ out of wings. When I try to load it as a morph target in Poser I always get an error about vertex order not matching. I have tried various export settings from Wings3D - even using an import and not doing anything to it.
• I have tried suggestions I tracked down in other forums (disabling autosave, never saving it as a wings3D file, selecting all of the material faces prior to export...one suggested selecting the ._hole_. material and deleting it prior to export, but that material does not show up in my outliner or geometry graph windows).
I am completely stumped. Do you possibly have any tips or suggestions to correct the issue? Is this likely a version issue with the newer Wings3D and I need to track down an older version to use?
I would appreciate any help or advice.
Here's the issue:
• I am trying to make some morphs for a Poser object in Wings3D. I have the object I have exported out of Poser (I have also tried versions exported out of Lightwave and Hexagon of this same object) which I have tried importing in Wings3d (I have thus far tried Wings3D 1.52 and 1.41 with the same issues).
• I create the morphs, only moving vertexes. I have not added or deleted any points or faces (in fact I once even simply imported the object and imediately exported it while changing nothing, and ran into problems).
• I then Export the OBJ out of wings. When I try to load it as a morph target in Poser I always get an error about vertex order not matching. I have tried various export settings from Wings3D - even using an import and not doing anything to it.
• I have tried suggestions I tracked down in other forums (disabling autosave, never saving it as a wings3D file, selecting all of the material faces prior to export...one suggested selecting the ._hole_. material and deleting it prior to export, but that material does not show up in my outliner or geometry graph windows).
I am completely stumped. Do you possibly have any tips or suggestions to correct the issue? Is this likely a version issue with the newer Wings3D and I need to track down an older version to use?
I would appreciate any help or advice.