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Wings 3D Development Forum Wings 3D Interface & Usage v
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Sharp surfaces video tutorial

 
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Sharp surfaces video tutorial

studiof
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Posts: 31
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Joined: Mar 2013
#1
11-30-2014, 07:48 PM
Hi Guys

I made a small videotutotial about making sharp surfaces. i didnt find any related to Wings, so i decided to make one. Its not much but i hope it helps new users to advance a little.

http://youtu.be/cFkgnXF9pQQ
micheus
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Forum's Admin and Support | Bug fixer
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#2
11-30-2014, 08:22 PM (This post was last modified: 11-30-2014, 08:22 PM by micheus.)
It's nice have someone else doing videos for Wings3D. Wellcome. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
studiof
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#3
11-30-2014, 08:29 PM
Your welcome :-)
VladD
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#4
12-06-2014, 09:58 AM (This post was last modified: 12-06-2014, 10:00 AM by VladD.)
Nice contribution, studiof Smile

One suggestion, if I may, you can also control the shading of the inner (and somehow outer) corners with a few additional steps, if you'd like.

Example: from bottom to top...
http://postimg.org/image/cw0zuzgzl/

1: similar topology to the one shown in the video. Still a bit of shading issues, mainly visible for the inner (bridged) faces.

2: Quickest fix: hard edges only on the inner, concave corners (where hard edge usually are the most usefull).

3: Control edges. Same logic as the additional loops that you used, it corrects both inner and outer corners, as shown on the right, shaded view.

4: just a possible variation of 3, common in game modeling, correcting only the most needed shading, inner corners.


btw, at 2:40, you can also avoid manually selecting each of the inner faces by just selecting a vertical edge, hit 'G' which you well know already, and 'F' to convert to faces. Done. Wink
EDIT: Just saw on the youtube comments that Micheus beat me for this last little tip already!
studiof
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Joined: Mar 2013
#5
12-06-2014, 07:04 PM
Thank you for the additional steps VladD. very usefull tip.
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