• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 28 29 30 31 32 Next »
How to DEFORM to sphere ?

 
  • 0 Vote(s) - 0 Average
How to DEFORM to sphere ?

ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#1
01-15-2013, 11:59 PM
How to DEFORM to sphere ?

It is not inflate, AFIAK.

I want to take micheus heightmap of a volcano or TWO ... and "bend" each on until the bottom of it would rest nice in a sphere. I think one input ... the arc bend for the radius of it after bending would be nice.

Anyone ?

I tried bending 45 with one rod, and then 45 on a mutually perpendicular rod ... but I don't like that result.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,680
Threads: 184
Joined: Jun 2012
#2
01-16-2013, 05:10 PM
I already heard about this before - it has exactly two years (here). Smile

Well, it was not done exactly for this purpose, but I think you could use Stamp mode I had implemented for Alpha Brush option of Sculpt's Optigon plugin:
www.youtube.com/watch?v=2f_Gru6aHWI

You can find it on my Google drive: W.I.P/Alpha Brush
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#3
01-16-2013, 05:53 PM (This post was last modified: 01-16-2013, 05:58 PM by ggaliens.)
I bet you have not heard of THIS ... This is what I was asking about ...

http://www.youtube.com/watch?v=hKN3IcPdpkk

Not released yet.

It uses code like :

R2 is radius of destination sphere.
R1 is radius from Y axis to point for which DY is calculated.
DY = mathConfusedqrt( R2^R2 - (R1^R1)

Stamp mode is very cool, nevertheless. Thanks.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,680
Threads: 184
Joined: Jun 2012
#4
01-16-2013, 06:08 PM
Yeah, I saw. I just haven't read that "to" in the subject, sorry.
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#5
01-16-2013, 06:25 PM
Getting a bit off topic ... since I answer my own question ... and you answered it also ...

I was looking at maybe creating a RAW-TRIANGLE dense mesh at RUN-TIME (maybe in draw plugin routine),
and I continue to think that you could "ASSUME" a spherical MAPPING of the input image ... and then just apply it to points on a "geodome" and get great asteroids maker from your height-map surface plugin.

Geo-Dome looks to maybe have some basis for quickly making a sphere that would be STAMPED by a spherical projection image.

It it already works .. stamping an entire SPHERE at one time ... then appologies for being ignorant. I only have so much time.

My plan to to make a few more "WORLDS" like mystery science theatre 3000 style ... soon.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode