• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Off Topic v
« Previous 1 2 3 4 5 6 … 10 Next »
Topology and Wings3D

 
  • 0 Vote(s) - 0 Average
Topology and Wings3D

cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#1
04-23-2016, 07:07 AM (This post was last modified: 04-23-2016, 11:20 AM by cyseal.)
How to explain abstract shape in topological terms?

Basically,we start with a polyhedron. It's topologically equvialent to sphere.
If we inset and intrude all faces, we'll get surface of genus h, where h is a number of holes we got from intruding the faces.

For example, sphericon is also genus surface.

What does it happen with topology when we make an loop cuts or delete a face rings on a mesh?
How to categorize that mesh as a mathematical surface/manifold?
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode