04-18-2013, 11:56 AM
Below I put an image about the three possible ways a boolean object can be subdivided and the results that appear after its subdivision. The upper two images are illustrating the results of a case of plain boolean object subdivision while the other two ones are about a case of bevelled boolean object subdivision.
As it is evident the middle object gives the best results, so it would be best to focus at what can be done to have ways of producing such a mesh kind on booleans. The already existent 'connect' tool is a great aid in building such mesh kinds but it has a deficiency: it has no axis constraints. And, so, it is very difficult to produce straight lined, consistent mesh structures with it.
So, what about thinking seriously for an implementation of some axis constraints to the 'connect' tool?
As it is evident the middle object gives the best results, so it would be best to focus at what can be done to have ways of producing such a mesh kind on booleans. The already existent 'connect' tool is a great aid in building such mesh kinds but it has a deficiency: it has no axis constraints. And, so, it is very difficult to produce straight lined, consistent mesh structures with it.
So, what about thinking seriously for an implementation of some axis constraints to the 'connect' tool?