01-18-2022, 02:00 PM
Greetings, and I hope I'm not repeating a Q answered elsewhere, but I have searched for quite a while, and nowhere found the answer to what I am wondering about.
I have a simple model where three pentagonal faces lean in to join each other, sharing the same upper vertex, and their upper two edges.connect.
In arriving at this shape, this upper vertex is at a set coordinate (Y=10), and all three pentagons bottom two vertices (Y=0). Having arrived at this by hand, my pentagons aren't perfectly flat however, and so I flatten the faces that make up each pentagon, and it looks fine to the eye.
That does disturb my measurements however, I lose my clean coordinates of top vertex Y=10 and bottom vertices of Y=0. They shift to a nearby point with many decimals. Can't I preserve my desired perfect coordinates?
I used W3D a bit many years ago, and I am relearning, so my skills are patchy and lacking at places, but I have an idea that I ought to be able to lock a vertex to a set of coords or at least an axis, so that other vertices give way when I do an operation like flattening. Or some other way to partially control what is rigid and flexible.
I realise there are situations where this operation would be impossible, but in this case, seen from Y perspective, these three pentagons form an irregular hexagon, there are supporting minor faces that I hope will take the flexible burden. I am fine with all other vertices to shift wherever they need, but in this odd circus tent I just want my ground to be at 0 and the top of the tent pole to be 10.. Is this possible? Or if it's not I need to know so I will stop trying.
I hope I've explained this sufficiently clear, and if not I can of course return with better images and improve my description.
I have a simple model where three pentagonal faces lean in to join each other, sharing the same upper vertex, and their upper two edges.connect.
In arriving at this shape, this upper vertex is at a set coordinate (Y=10), and all three pentagons bottom two vertices (Y=0). Having arrived at this by hand, my pentagons aren't perfectly flat however, and so I flatten the faces that make up each pentagon, and it looks fine to the eye.
That does disturb my measurements however, I lose my clean coordinates of top vertex Y=10 and bottom vertices of Y=0. They shift to a nearby point with many decimals. Can't I preserve my desired perfect coordinates?
I used W3D a bit many years ago, and I am relearning, so my skills are patchy and lacking at places, but I have an idea that I ought to be able to lock a vertex to a set of coords or at least an axis, so that other vertices give way when I do an operation like flattening. Or some other way to partially control what is rigid and flexible.
I realise there are situations where this operation would be impossible, but in this case, seen from Y perspective, these three pentagons form an irregular hexagon, there are supporting minor faces that I hope will take the flexible burden. I am fine with all other vertices to shift wherever they need, but in this odd circus tent I just want my ground to be at 0 and the top of the tent pole to be 10.. Is this possible? Or if it's not I need to know so I will stop trying.
I hope I've explained this sufficiently clear, and if not I can of course return with better images and improve my description.