Hi there
I've been working in a new option to AutoUV editor which allow us to split the mesh in multiple tiles (creating a texture set)
I am providing the necessary files for evaluation to enable this feature in your current Wings3D v2.3 (only). Please evaluate it and share any feedback or report any bugs you may encounter.
Unfortunately the option to Install Plugins & Patches doesn't work accordable. This means we need to replace the two original files. Please make a backup of them if you want to remove the feature or face any bug (that I couldn't catch yet ?).
At the Wings3D install folder you are going to find a shortcut the plugins folder. Access it and you are going to see the autouv folder - where the files should be placed.
The workflow should be like this:
There are three standards/patterns for UV Tiling, as far as I found and I included the Wings3D default suffix too (ref. Autodesk Maya doc).
Regards to the UDIM naming, although the tiles IDs are computed for the standard 10 columns, I'm going to show a grid for 5x5 tiles which seems more comfortable and easy to use in Wings3D.
The "Create Texture" will act over the selected tile. We choose the tile by holding the ALT key while clicking on the tile.
Alignment operations over the islands should be respecting the tile in which it is placed.
It's possible to disable the Texture Set mode by toggling this option off. In case we come back to activate it the materials may be reused. (that is a way to restart the texture set mode in case we decide to change the tile's arrangement).
Please let me know if you have any doubt.
Download here.
I've been working in a new option to AutoUV editor which allow us to split the mesh in multiple tiles (creating a texture set)
I am providing the necessary files for evaluation to enable this feature in your current Wings3D v2.3 (only). Please evaluate it and share any feedback or report any bugs you may encounter.
Unfortunately the option to Install Plugins & Patches doesn't work accordable. This means we need to replace the two original files. Please make a backup of them if you want to remove the feature or face any bug (that I couldn't catch yet ?).
At the Wings3D install folder you are going to find a shortcut the plugins folder. Access it and you are going to see the autouv folder - where the files should be placed.
The workflow should be like this:
- unwrap the mesh;
- arrange them on the tiles (remember we will have five columns by five rows available);
- when the amount of tiles are set, without any selection, toggle the "Texture Set Mode" by checking it on the menu option. A new submenu will be shown in which we should to choose the naming standard to be used;
There are three standards/patterns for UV Tiling, as far as I found and I included the Wings3D default suffix too (ref. Autodesk Maya doc).
Regards to the UDIM naming, although the tiles IDs are computed for the standard 10 columns, I'm going to show a grid for 5x5 tiles which seems more comfortable and easy to use in Wings3D.
The "Create Texture" will act over the selected tile. We choose the tile by holding the ALT key while clicking on the tile.
Alignment operations over the islands should be respecting the tile in which it is placed.
It's possible to disable the Texture Set mode by toggling this option off. In case we come back to activate it the materials may be reused. (that is a way to restart the texture set mode in case we decide to change the tile's arrangement).
Please let me know if you have any doubt.
Download here.