02-15-2019, 07:27 PM
I use it to build models for Unity. Works great with a few gotchas.
The vertices import to unity twisted around:
Wings -y = unity +Z
Another axis is off too but
When I tried to rotate my folder object the items in the folder twist on their own axis and not around the global 0,0,0 vert.
The vertices import to unity twisted around:
Wings -y = unity +Z
Another axis is off too but
When I tried to rotate my folder object the items in the folder twist on their own axis and not around the global 0,0,0 vert.