06-28-2013, 02:17 AM
hello everyone,
I'm jimmy and I have been using wings for many years now.
I and a friend started an activity about 10 years ago now, called digiplasty.
digiplasty is shared control sculpture using any 3d modeling software and the www to share control over geometries.
The process results in object lines and pools not unlike family trees and many objects that have gone through many "hands".
I have practiced digiplasty with lots of folks many of whom do not use wings but I have always preferred wings for this digiplasty practice.
I am also an art educator and I always teach wings3d to my beginning modeling students. I can not say enough about how good the software is, but I don't have to tell you all that.
Now that I have finally joined the forum I wanted to share all this. We have a project site at www.digiplasty.com and digiplasty.tumblr.com
The digiplasty project is filled with geometries that have gone through wings one way or another.
sorry this is a long post
but, I also wanted to invite you all to participate in a digiplasty object pool during this years Siggraph conference in Anaheim California.
If you were to scan the project site you'd notice that in the past much of the digiplasty collaborations are centered around non-representational sort of abstract geometries.
We are now finally trying one that will focus on making characters and landscape elements. We are all very excited to have been picked as an official Siggraph Studio project.
We will be using the digiplasty activity to create an Augmented Reality layer through out the Studio depicting a sort of Garden of Earthly Delights-- as in, Tim Burton meets Walt Disney meets Hieronymus Bosch.
We will also be focusing attention on the wings3d software in the educational component of the project at Siggraph.
You are all invited to participate whether you attend Siggraph or not, and I hope I meet some of you at the conference.
all the best
jimmy
I'm jimmy and I have been using wings for many years now.
I and a friend started an activity about 10 years ago now, called digiplasty.
digiplasty is shared control sculpture using any 3d modeling software and the www to share control over geometries.
The process results in object lines and pools not unlike family trees and many objects that have gone through many "hands".
I have practiced digiplasty with lots of folks many of whom do not use wings but I have always preferred wings for this digiplasty practice.
I am also an art educator and I always teach wings3d to my beginning modeling students. I can not say enough about how good the software is, but I don't have to tell you all that.
Now that I have finally joined the forum I wanted to share all this. We have a project site at www.digiplasty.com and digiplasty.tumblr.com
The digiplasty project is filled with geometries that have gone through wings one way or another.
sorry this is a long post
but, I also wanted to invite you all to participate in a digiplasty object pool during this years Siggraph conference in Anaheim California.
If you were to scan the project site you'd notice that in the past much of the digiplasty collaborations are centered around non-representational sort of abstract geometries.
We are now finally trying one that will focus on making characters and landscape elements. We are all very excited to have been picked as an official Siggraph Studio project.
We will be using the digiplasty activity to create an Augmented Reality layer through out the Studio depicting a sort of Garden of Earthly Delights-- as in, Tim Burton meets Walt Disney meets Hieronymus Bosch.
We will also be focusing attention on the wings3d software in the educational component of the project at Siggraph.
You are all invited to participate whether you attend Siggraph or not, and I hope I meet some of you at the conference.
all the best
jimmy