Object colors (Vertex and solid Material) displays different color.
It happend Wings3D v2.2.2 Later,and both of Windows and MacOS.
I wonder that this may be a side effect of supporting Physically-based rendering
See a following image.
![[Image: yfUOg56m.png]](http://i.imgur.com/yfUOg56m.png)
This is an object with the Vertex color applied and a material color created from the vertex color.
In WindowsOS, there were some differences due to the monitor and graphics, but the color tone was dull.
(Note: Each of these objects applies only a single color(Vertex color only or Material color only).
Therefore, there is no multiplication between Vertex and material colors.)
I chose bright red on the palette, but it gives a dull color.
So,I often misidentified it as orange color as red.
It happend Wings3D v2.2.2 Later,and both of Windows and MacOS.
I wonder that this may be a side effect of supporting Physically-based rendering
See a following image.
![[Image: yfUOg56m.png]](http://i.imgur.com/yfUOg56m.png)
This is an object with the Vertex color applied and a material color created from the vertex color.
In WindowsOS, there were some differences due to the monitor and graphics, but the color tone was dull.
(Note: Each of these objects applies only a single color(Vertex color only or Material color only).
Therefore, there is no multiplication between Vertex and material colors.)
I chose bright red on the palette, but it gives a dull color.
So,I often misidentified it as orange color as red.
