09-29-2013, 08:45 AM
Hi all,
some days ago i was playing with wings 3D and I think this simple tutorial:
Step 1: create an icosahedron
Step 2: select all vertices
Step 3: extrude along normals, now you must play with the percent value (you can change it by L+Drag) to create hexagons. I think the good value is 144%, the D value has no importance.
Step 4: dissolve these vertices, now we have the typical soccer ball primitive.
Step 5: select all edges and extrude along normals, now we create the seams, the good values for me are: -0.05 and 30%
Step 6: set selected edges to hard (hardness->hard), in this way the rendering is correct even in smooth shading
Step 7: [optional] Select all hexagons and pentagons, change to edge mode and bevel, to create a smoother border.
Step 8: [optional] Select all pentagons, select adjacent faces (clicking on select face mode button again) one or two times, apply a black material to them.
Finish,
I hope you like it
Perry
some days ago i was playing with wings 3D and I think this simple tutorial:
Step 1: create an icosahedron
Step 2: select all vertices
Step 3: extrude along normals, now you must play with the percent value (you can change it by L+Drag) to create hexagons. I think the good value is 144%, the D value has no importance.
Step 4: dissolve these vertices, now we have the typical soccer ball primitive.
Step 5: select all edges and extrude along normals, now we create the seams, the good values for me are: -0.05 and 30%
Step 6: set selected edges to hard (hardness->hard), in this way the rendering is correct even in smooth shading
Step 7: [optional] Select all hexagons and pentagons, change to edge mode and bevel, to create a smoother border.
Step 8: [optional] Select all pentagons, select adjacent faces (clicking on select face mode button again) one or two times, apply a black material to them.
Finish,
I hope you like it
Perry