10-05-2017, 10:45 PM
I've seen this in other 3D editors (like Sketchup and AC3D) whereby you have two objects that intersect and you can use a "Boolean" operation to redefine what bits of each object are left. Typically you might have a modified cube object which is meant to a box. Another cube is sized smaller and positioned in that cube so that its slightly raised, then it gets "subtracted" from the first and the result is a box with a cavity in it (the sort of thing shown at the start of this AC3D video at Lets make and texture a RPG styled Chest in AC3D). Alternatively it could "intersect" the first and only the space contained by both would remain.
Does Wings 3D have this sort of functionality, perhaps under another name, or as a plugin? I looked for it but couldn't find anything, and couldn't find a tutorial video about this either.
Does Wings 3D have this sort of functionality, perhaps under another name, or as a plugin? I looked for it but couldn't find anything, and couldn't find a tutorial video about this either.