Ramjet, you can save two steps for that. You don't need to extract each face and then apply bridge.
You just need to select both faces and use Move->Normal to get the shape use use to Weld the vertices.
06-11-2016, 01:05 PM (This post was last modified: 04-14-2018, 08:36 AM by Ramjet.)
Hum, with Wings 3D 1.5.4,
I don't know if its a bug, but with Move->Normal at the second Weld I lost the verso image, and at the third Weld I lost the recto. So, after I must remap the UV!
It is exactly the same behavior if I try to Weld directly the Image Plane object without any move.
humm. Curious.
Sorry, it was my bad. I just assumed that moving the faces along normal you were going to get the same shape you used to apply weld.
It seems something else happens to the vertex attributes when using that method.
Don't be sorry. It doesn't matter really. I only make a lot of experimentation to understand how I can manage the Wings 3D Tools for my use.
Bur notice than in my experiment in the post 10, when I remap the texture, there is a big change of darkness in the new Image Map. And in the video (post 12), there is no change of darkness.
This 2 "Image Map" objects are not the same even if both have a null thickness.