03-10-2013, 02:16 AM
I have addressed the adjustment of ROLL and PITCH of the flying saucer as it move along path. YAW around the centroid on path is all that is left to address. Just made these mods now. Will release soon.
03-10-2013, 02:16 AM
I have addressed the adjustment of ROLL and PITCH of the flying saucer as it move along path. YAW around the centroid on path is all that is left to address. Just made these mods now. Will release soon.
Paul, I do not have any objection for an approach that keeps always in mind an integration with the already existent tools. The issue is, however, that if we have to wait for such a thing, Wings will stay without any progress maybe for years or it will be abandoned altogetherly and seen just as a relic from the past, proper for a museum exhibition, having to do with the history of 3D modelling apps. : - )
So, instead of criticizing my propositions why not proposing some new tools in line with your own approach? I would be very happy to see some such propositions. Let begin sharing some ideas about retopo tools in Wings, for example. My propositions may not be so perfect but at least they are an effort to continue the development of this so nice app about which we are discussing in the present forum. (btw, the things that I say here regarding the apparent slowing down of development of Wings are not, in any way, an offense to developers of the 'official' version... I do understand that they have their life occupations that do not permit them to be involved intensely in the development of the app... I just wanted to point out the resulting situation, independently of the reasons that produce it) ... ... ... Mark, the think you did is a nice new tool but it is not related to the idea I did put forth... If you look to the reference images accompanying some of my previous messages you will understand it clearly. My aim is dividing an already existent object to slice-loops in a non straightly linear way.
03-10-2013, 03:03 PM
Your bowl example look as if it were sliced precisely by a SHEAF of planes.
I guess I missed the point of the lines being squiggly in your very first image in this thread. Especially since the book-ending loops are not squiggly.
03-10-2013, 03:22 PM
If you mean having the 'sheaf' slices (as those in the video) as references for making 'sheaf' like plane cuts on an object... yes, such a thing may do some work. But not in a precise way.
http://www.youtube.com/watch?v=1OCAo_bUocw
It is also released for experimentation by anyone who wants to try ... see www.wings3d.net
03-11-2013, 11:03 PM
Interesting... how did you do it? There is much 3DCoat involved in its making as it seems.
03-12-2013, 10:16 AM
I did ask because the 'sheaf' object arrays on the sphere look as unified with it very smoothly -they have a nice smooth transition in the seam areas (in relation to each other and to the underlying sphere). And, also, the crater like semi-spherical holes all around the object are very smoothly put on it. The question was about the 'how' of all those things...
Did you use any boolean operation in Wings for achieving the unification and carving of the shapes? |
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