07-06-2022, 10:04 PM
Early this year I was working on the replication this nice speaker above. But, it has been waiting for some finalization that will take a while.
I started by replicating segments at each new detail I created before I have to work in each side individually.
I liked the use of metallic material to approximate it from the final one and then see better the mesh imperfections to be fixed.
Here is an examples of that. It would be OK to be render with the camera far from it, but not if we need a closeup:
Here is the before and after:
and this is a bad shape created by adding extra edge loops needed to hold the details on the middle part. Because it was not used something like Edge Flow before start to "sculp" the details I have to make some manual adjusts to get the shape better when applied one subd: