Website
Search
Member List
Help
Old Forum
Social Media
@Wings3dOfficial
@Wings3dOfficial
Wings3dOfficial
Wings3dOfficial
Register
Login
Website
Search
Member List
Help
Old Forum
Register
Login
Wings 3D Development Forum
Wings 3D
Gallery
« Previous
1
…
13
14
15
16
17
Next »
Shell
1 Vote(s) - 5 Average
Shell
ggaliens
Offline
Erlang Hacker
Posts:
954
Threads:
143
Joined:
Nov 2012
#1
03-16-2013, 08:53 PM
Shell
http://www.youtube.com/watch?v=j64cv5muG...e=youtu.be
Wegg
Offline
Member
Posts:
113
Threads:
15
Joined:
Jan 2013
#2
03-17-2013, 04:59 AM
That is one sexy shell cage.
Dimitri
Offline
Senior Member
Posts:
338
Threads:
39
Joined:
Nov 2012
#3
03-17-2013, 12:53 PM
A characteristic example of the joys of playing with shapes in Wings... : - )
ggaliens
Offline
Erlang Hacker
Posts:
954
Threads:
143
Joined:
Nov 2012
#4
03-17-2013, 01:01 PM
It did give rise to an idea : Move Normal (Relative/Proportional).
If you want to move normal 3 units ... the 3 will be tweeked by the Ne = average edge length in neighborhood divided by Max edge length. 3 * Ne/Max.
I don't think I have this yet ... but would help keep cage rods smaller at tip of shell.
«
Next Oldest
|
Next Newest
»
Users browsing this thread: 1 Guest(s)
View a Printable Version
Subscribe to this thread
Forum Jump:
Private Messages
User Control Panel
Who's Online
Search
Forum Home
Wings 3D
-- Wings 3D
-- Bug Reports
---- Current Version of Wings3D - bug reports
---- Wings3D for Mac OS - bug reports
-- Interface & Usage
---- How To
-- Gallery
---- Splash Screen Contests
-- Gripes & Grumbles
-- Design & Development
-- Documentation Project
-- Programming
-- ManifoldLab Plug-ins Collection
-- Off Topic
---- 3D Printing Stuff
---- Renders tips
Linear Mode
Threaded Mode