After applying Bump(NormalMap) or Bump(HeightMap), part of the mesh is not affected.
Also to the left of the "Oval" you can see diagonal line. In the corner above, Bump map is reversed, when shading is flat (Workmode), and becomes normal after enabling smooth shading (pressing tab).
This visual glitch, however, does not present on the exported models.
steps:
1. create cube and unwrap it
2. apply normal map
3. remove base colour image so it is easier to see
Wing3D 2.2.9 x64.
Windows 10 x64.
Also to the left of the "Oval" you can see diagonal line. In the corner above, Bump map is reversed, when shading is flat (Workmode), and becomes normal after enabling smooth shading (pressing tab).
This visual glitch, however, does not present on the exported models.
steps:
1. create cube and unwrap it
2. apply normal map
3. remove base colour image so it is easier to see
Wing3D 2.2.9 x64.
Windows 10 x64.