06-14-2023, 07:10 AM (This post was last modified: 08-12-2023, 12:29 PM by markie.)
If the opacity of the material is lower than 0.86 it is not rendered in smooth shading with environment enabled, unless there is another object behind.
I render transparent faces in several passes, to get decent result without sorting (in view dir) every transparent face I partition transparent faces in two groups, almost transparent and almost opaque.
So I chose a value that I thought was ok: > 0.85 is opaque.
Simplified wings render:
almost transparent objects
almost opaque objects
opaque objects
Since wings is a modeler and not a render tool, we need to find a decent and fast approximation,
and rendering transparent objects without raytracing (or sorting) is hard.
The current solution is the best I have come up with so far, there will always be corner cases that
just don't work. If someone can come up something better it would be great.