Go to File -> Export -> glTF(.gltf|.glb)...
In newly opened "gl Transmission Format Export Otions" window select File type:
- glTF binary (*.glb)
- gl Transmission Format (*.gltf)
Click OK.
New "Export" window opens, where File type by default set to "All Formats (*.glb;*.gltf)".
Keep "All Formats (*.glb;*.gltf)" as it is, add file name and save.
If in previous window you choose .glb then you will get your .glb file.
If in previous window you choose .gltf then you get .bin file and .glb file (.glb file is broken and fails to open in default windows 3d viewer).
So if you need .gltf file you need to choose it in second export window (where you specify file name).
But, for example, in Cartoon edges exporter, if you choose .svg or .eps file in the export options it will show you only one selected file type in the second export window. Which is logical, in my opinion.
Some random observations.
1. Regarding cartoon edges exporter.
I have 1366x768 screen resolution and "Cartoon edges Render Options (ESP/SVG)" window is cropped at the bottom and some options are inaccessible. It needs scroll bar on the side or layout rearrangement.
2. When exporting .gltf/.glb file and metal/roughness maps were not made internal wings creates another file (arm file I think) beside your textures with "_met_rough" at the end.
3. If textures were not made internal then they will not be exported with .obj/.dae (and maybe other) files. (this is probably by design). So when your file has textures and you export to .gltf it creates broken file. (because images were not made internal.)
In newly opened "gl Transmission Format Export Otions" window select File type:
- glTF binary (*.glb)
- gl Transmission Format (*.gltf)
Click OK.
New "Export" window opens, where File type by default set to "All Formats (*.glb;*.gltf)".
Keep "All Formats (*.glb;*.gltf)" as it is, add file name and save.
If in previous window you choose .glb then you will get your .glb file.
If in previous window you choose .gltf then you get .bin file and .glb file (.glb file is broken and fails to open in default windows 3d viewer).
So if you need .gltf file you need to choose it in second export window (where you specify file name).
But, for example, in Cartoon edges exporter, if you choose .svg or .eps file in the export options it will show you only one selected file type in the second export window. Which is logical, in my opinion.
Some random observations.
1. Regarding cartoon edges exporter.
I have 1366x768 screen resolution and "Cartoon edges Render Options (ESP/SVG)" window is cropped at the bottom and some options are inaccessible. It needs scroll bar on the side or layout rearrangement.
2. When exporting .gltf/.glb file and metal/roughness maps were not made internal wings creates another file (arm file I think) beside your textures with "_met_rough" at the end.
3. If textures were not made internal then they will not be exported with .obj/.dae (and maybe other) files. (this is probably by design). So when your file has textures and you export to .gltf it creates broken file. (because images were not made internal.)