• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
1 2 3 4 5 … 12 Next »
Circularise: Updated the command to better handle mirrored selections

 
  • 0 Vote(s) - 0 Average
Circularise: Updated the command to better handle mirrored selections

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,708
Threads: 191
Joined: Jun 2012
#1
11-13-2025, 02:18 PM (This post was last modified: 11-13-2025, 02:23 PM by micheus.)
It was changed the code in order to evaluate the edge loops selection and see if they lay on the mirror face boundaries. In this case, the edge loops are handled as they were edge loops and we get the command working as it was applied in a non mirrored object. If other edge loops exists and are not laying on mirror face boundaries then the error message caused by mixed mode is displayed, just as it uses to be for non mirrored objects.

Here is a set of videos showing it working.

Let's hope for it to be approved.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 2 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode