In Wings3D currently we have the ability to select an edge and define if it is a hard or a soft edge. When you subdivide your mesh it then uses that information to define what that area looks like after it has been subdivided. Generally the end result looks like a hard crisp edge or a "crease".
Do you think it would be possible in future versions of Wings3D to change this from being a binary "on" "off" to a percentage? I would love to have the ability to select an edge and set to to 50% hard. Or 90% hard. . . I think my models would be a lot leaner due to me not having to throw in as many bevels.
Possible?
http://www.blender.org/development/relea...-subsurfs/ How Blender does it.
Do you think it would be possible in future versions of Wings3D to change this from being a binary "on" "off" to a percentage? I would love to have the ability to select an edge and set to to 50% hard. Or 90% hard. . . I think my models would be a lot leaner due to me not having to throw in as many bevels.
Possible?
http://www.blender.org/development/relea...-subsurfs/ How Blender does it.