09-05-2013, 06:20 PM
This discussion has started in Yafaray plugin theread with the subject "default material details for the renders":
I think that we should to store a default material with the whole material parameters - not only the shader type in some place.
Lights should not be managed and by setting the properties once you probably will not need to do it again - as you told - but it comes in handy when using that "Vertex to material" option for creating many materials.
But while I was writing this post, I thought about to change that button I named [Set to default] to [Save to library]. This way we would create something like a Material Library for Wings3d.
What "Wingers" think about that?
(09-05-2013, 12:02 AM)oort Wrote:(09-04-2013, 10:17 PM)micheus Wrote: Because of my experiments I'm thinking about to add a [Set default] button for each render session. The option that we have on Plugins Preferences dialog doesn't help us much - it's important define the material details too.Yes it would be good to be able to set more than just the shader type. The default values worked for the simple test renders I was doing but for more control one should probably be able to set other defaults. This could get messy since some shaders have only a few settings and others have lots of settings. Compare "light material" shader to "Translucent SSS" shader.
(09-05-2013, 04:24 PM)oort Wrote:I'm not thinking only about Kerkythea.(09-05-2013, 06:31 AM)micheus Wrote:So you want to move the "Default Shader" setting under Edit > Plugin Preferences > Yafaray to the Material Properties dialog. Why not simply add a "Default Shader" setting under Edit > Plugin Preferences > Kerkythea??? Once set, I don't think one would change it very often.(09-05-2013, 12:02 AM)oort Wrote: This could get messy since some shaders have only a few settings and others have lots of settings.The idea is to use a structure data to store each render settings. This way, we replace everything for that render (we can have only one default material per render app)
I think that we should to store a default material with the whole material parameters - not only the shader type in some place.
Lights should not be managed and by setting the properties once you probably will not need to do it again - as you told - but it comes in handy when using that "Vertex to material" option for creating many materials.
But while I was writing this post, I thought about to change that button I named [Set to default] to [Save to library]. This way we would create something like a Material Library for Wings3d.
What "Wingers" think about that?