The way to change the size of the particles is to change the size of the receiving object (FOR NOW).
There is a control that lets you specify how close to boundary a foam particle centroid is allowed. This can help you clip it a bit more and leave a "GAP" . This is not foam that OBEYS or talks to boundary directly. Shapes are maintained. So not clipped. So never going to be a perfect fit with this particular feature. I have some other approaches that are closer fits.
11-20-2013, 03:22 PM (This post was last modified: 11-20-2013, 03:22 PM by Dimitri.)
'There is a control that lets you specify how close to boundary a foam particle centroid is allowed.'
Where is it? The only two controls appearing in the tab are 'min proximity' and 'max proximity'. I did try both... none of them seems to make such a thing.
11-20-2013, 09:42 PM (This post was last modified: 11-20-2013, 09:45 PM by Dimitri.)
There is no any option for tidbits size in the tab appearing, the only two options are those of 'min' and 'max proximity' (body mode, 'monodisperse foam filler' command)... are you sure that you have uploaded the latest version in your downloads page?
Also... when I put the values you said, there appears nothing in the scene...
Is the size of a TIDBIT is ... X (based on wings3d loading it and readings units).
Then if you use Min 1.2 and Max 3.5 and apply this to a model that is
60X units high .... then you might get foam about 3-5 tidmits deep (crust of foam)
hollow inside.
Scale your target model to larger if you want more foam inside it. Simple.
Think os MIN and MAX is being somewhat close to how many layers of
crust deep you want your foam.
Tried it... it is working ok. The 'secret' is in having big sized boundary objects. Something that someone can not discern easily by himself. It would be good to have a related note in the tool's tab I think.