It is an idea I had shared before in the link below but I do want to share it again because I think despite its simplicity it could be the spark for a very important modelling tool (especially in the cases you need precise modelling). I it is about cutting an object (even a very complex structured object) to two halves equally long.
Imagine that you have a rope (as in the image below) and you want to cut it so that it may be cut to two halves equally long. You just select the long loops constituting it -as is shown in the second image- you click 'cut in the middle' and, there, you do have newly created vertices exactly in the middle of the loops... then the only thing that remains to do is to connect them by the already existent 'connect' tool, produce a new circle loop and loop cut them.
If you imagine another way of achieving such a thing share it please... I would like to hear it...
![[Image: Cutinthemiddle_zps3fb21860.jpg]](http://i1272.photobucket.com/albums/y390/Cloudydaylover/Cutinthemiddle_zps3fb21860.jpg)
The previous link I did mention the need for such a tool:
http://wings3d.com/forum/showthread.php?tid=224
Imagine that you have a rope (as in the image below) and you want to cut it so that it may be cut to two halves equally long. You just select the long loops constituting it -as is shown in the second image- you click 'cut in the middle' and, there, you do have newly created vertices exactly in the middle of the loops... then the only thing that remains to do is to connect them by the already existent 'connect' tool, produce a new circle loop and loop cut them.
If you imagine another way of achieving such a thing share it please... I would like to hear it...
![[Image: Cutinthemiddle_zps3fb21860.jpg]](http://i1272.photobucket.com/albums/y390/Cloudydaylover/Cutinthemiddle_zps3fb21860.jpg)
The previous link I did mention the need for such a tool:
http://wings3d.com/forum/showthread.php?tid=224