03-07-2014, 08:41 PM
Well, to me it is a big deal because before you get to the material creation stage there's a whole lot of modeling to do. And when I model I like to have a texture that has full shininess and specular because it makes the model much easier to see when I'm working with it. Is truly unfortunate that this is hardcoded because I think a default material would be much more useful if you could set it in the settings of the particular .wings file that you are working in such that it always stayed however you wanted it to. The current way forces you to change it every single time you restart Wings3D or, alternatively, every time you create a new object you have to manually set the texture for each of those objects individually. Truly inefficient.
So, given that it is hardcoded, the next challenge is figuring out the most convenient workaround.
To that end, I have seen old posts in the old forum from a long time ago where people mentioned that they were able to hot key individual materials. I am scratching my head trying to figure out how to do this in a current version of Wings3D. So, is it simply not possible anymore? If it is, how can you do this?
So, given that it is hardcoded, the next challenge is figuring out the most convenient workaround.
To that end, I have seen old posts in the old forum from a long time ago where people mentioned that they were able to hot key individual materials. I am scratching my head trying to figure out how to do this in a current version of Wings3D. So, is it simply not possible anymore? If it is, how can you do this?