05-10-2014, 12:19 PM 
	
	
	
		Kinder question
![[Image: mVxcBuvD1GaCLcBgnVGPRXJnw7gDV8q-bH4jI-Eh...XXL&crop=0]](https://downloader.disk.yandex.ru/preview/c76f9c832600ff4c30eaf24acc35a598/mpfs/mVxcBuvD1GaCLcBgnVGPRXJnw7gDV8q-bH4jI-Eh15RiQ6h5tlUEgiy07zO0mRrvJ4Hgp6beT5gI5-aSdLhjJw%3D%3D?uid=0&filename=fretsawpng&disposition=inline&hash=&limit=0&content_type=image%2Fpng&size=XXL&crop=0)
Why the surface of the gear is not flat while rendering ?
Its rendered by Kerkythea but in final program its rendered the same - seems wrong normals, why this happens ?
PS. right images - UV mapping then real view of the gear
	
	
	
Why the surface of the gear is not flat while rendering ?
Its rendered by Kerkythea but in final program its rendered the same - seems wrong normals, why this happens ?
PS. right images - UV mapping then real view of the gear
 
	 


![[Image: tw.png]](https://i.postimg.cc/QdjwyGVz/tw.png) @MicheusVieira
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