01-18-2015, 10:17 AM
@GG
that are very good news to hear...
so it would be no problem to code
the QUAD-EDGE DATA STRUCTURE
in ERLANG... maybe C/C++ would not
fit for the job.
The Quad-Edge Struct is a child of
Winged-Struct and the mesh manipulation
is faster and more complex operations
can be done easily.
http://en.m.wikipedia.org/wiki/Quad-edge
http://www.cs.cmu.edu/afs/andrew/scs/cs/...dedge.html
PDF:
https://www.google.de/url?sa=t&source=we...fTEF8TC-ZA
ok... so it is no problem to do that in erlang?
why not extend wings with the quad-edge-data-structure?
seems to be no need for C/C++?
that are very good news to hear...
so it would be no problem to code
the QUAD-EDGE DATA STRUCTURE
in ERLANG... maybe C/C++ would not
fit for the job.
The Quad-Edge Struct is a child of
Winged-Struct and the mesh manipulation
is faster and more complex operations
can be done easily.
http://en.m.wikipedia.org/wiki/Quad-edge
http://www.cs.cmu.edu/afs/andrew/scs/cs/...dedge.html
PDF:
https://www.google.de/url?sa=t&source=we...fTEF8TC-ZA
ok... so it is no problem to do that in erlang?
why not extend wings with the quad-edge-data-structure?
seems to be no need for C/C++?