06-22-2015, 11:44 PM
Hi there,
I am new to the forum, hope I am posting in the correct section.
For a start, let me thank you guys for the hard work you are putting in developping and supporting this program. Over the last few years Wings 3D has become my tool of election for game modding and artistic 3D modelling. When I installed it for the first time, I was amazed by the friendly interface, combined with some powerful functions capable of professional outputs; and all of this was for free! Since then I have become a Wings3d worshipper ;P over the web, and I always have the latest version of Wings installed on my systems. And now to my question...
I have recently bought an HP Envy 15 laptop, relevant specs below:
CPU - Intel Core i7-5500U
RAM - 16 GB
Integrated GPU - Intel HD 5500
Dedicated GPU - NVIDIA GeForce GTX 850M
OS - Windows 8.1 64 bit
Indeed I am aware it is not the state-of-the-art systm for 3d modelling, but in the laptop category it is not bad either, even considering that in the past I have run Wings on lesser performing systems, and with no flaws.
After installing all the latest NVIDIA drivers, and setting the GTX 850M as my default GPU with a resolution of 1920x1080, I have installed Wings 3D 1.5.3, 64 bit version, with no third party plugins added. To my surprise, after creating a new project with an image plane and a 16-faces cylinder, Wings started lagging whenever I tried scaling/rotating the primitive, to the point of making any accurate manual editing impossible.
My first doubt was that for some reason Wings was still using the Intel GPU, but from the Help=> OpenGL Info menu, I can clearly see that the GeForce card is in use. After several attempts which remedied the problem only in part, the one way to make Wings fairly smooth again, was switching to HD+ resolution (1600x900). My question is: is that normal? I wish to keep using Wings for my 3d projects, but I don't want to give up the Full HD resoultion either...
Any suggestion highly appreciated
I am new to the forum, hope I am posting in the correct section.
For a start, let me thank you guys for the hard work you are putting in developping and supporting this program. Over the last few years Wings 3D has become my tool of election for game modding and artistic 3D modelling. When I installed it for the first time, I was amazed by the friendly interface, combined with some powerful functions capable of professional outputs; and all of this was for free! Since then I have become a Wings3d worshipper ;P over the web, and I always have the latest version of Wings installed on my systems. And now to my question...
I have recently bought an HP Envy 15 laptop, relevant specs below:
CPU - Intel Core i7-5500U
RAM - 16 GB
Integrated GPU - Intel HD 5500
Dedicated GPU - NVIDIA GeForce GTX 850M
OS - Windows 8.1 64 bit
Indeed I am aware it is not the state-of-the-art systm for 3d modelling, but in the laptop category it is not bad either, even considering that in the past I have run Wings on lesser performing systems, and with no flaws.
After installing all the latest NVIDIA drivers, and setting the GTX 850M as my default GPU with a resolution of 1920x1080, I have installed Wings 3D 1.5.3, 64 bit version, with no third party plugins added. To my surprise, after creating a new project with an image plane and a 16-faces cylinder, Wings started lagging whenever I tried scaling/rotating the primitive, to the point of making any accurate manual editing impossible.
My first doubt was that for some reason Wings was still using the Intel GPU, but from the Help=> OpenGL Info menu, I can clearly see that the GeForce card is in use. After several attempts which remedied the problem only in part, the one way to make Wings fairly smooth again, was switching to HD+ resolution (1600x900). My question is: is that normal? I wish to keep using Wings for my 3d projects, but I don't want to give up the Full HD resoultion either...
Any suggestion highly appreciated
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